Weapon Class
I’ve been thinking and working a little on weapon classes. Some of this is old news and some other is experimental. But it’s in use now even though I suspect minor modifications during the game-play to be made.
Axes
+Fast1
Skill Swing Weapons
Type Slashing
Base Property REF
–Low Defence2
Limited Skills and Tech3
Bows
+High Attack4
Skill Bows
Type Bows
Long range
Base property is COG
–Loading Time (LT)
No defence5
Ammunition
Low DUB6
Clubs
+High Attack7
Cheap8
Skill Maces
Type Crushing
Base property is REF
–Low DUB9
Low Defence10
Crossbows
+Very High Attack11
Minor Critical Hit12
Skill Aim13
Type None14
Base property is mostly15 REF otherwise it’s PCN
Set DMG16
–Slow Loading Time (LT)17
No defence18
Ammunition
Low DUB19
Risk for Failure20
Expensive21
Knifes
+Quick22
Cheap23
Light24
Skill Thrust Weapons
Type Piercing
Base property PCN
–Low Defence25
Low DMG26
Low DUB27
Low RNG (Meaning their RNG is below 1))
Hammers28
+High Attack29
High DUB30
High DMG31
Skill Maces
Type Crushing
Base Property REF
–Slow32
Heavy33
High REQ34
Very Low Defence35
Shields
Staffs
Swords
Throw Weapons
Means that its’ ACT is 1/0, active actions always end a chain ↩
Meaning their Defensive SR is lower than 0 ↩
Some Techniques and Skills are blocked from them and/or cost more ↩
Means their offensive SR is higher than 3 ↩
Meaning you cannot defend with this weapon ↩
Means DUB is below 10 ↩
Means their offensive SR is higher than 3 ↩
Means they cost under 100s to buy ↩
Means DUB is below 10 ↩
Meaning their Defensive SR is lower than 0 ↩
Means their offensive SR is higher than +6 ↩
Means it always hits a body part ↩
Only when taking more time to fire ↩
No weapon type, no DB ↩
Means it might vary ↩
Meaning the DMG is fixed ↩
Meaning Loading takes more than 1 turn ↩
Meaning you cannot defend with this weapon ↩
Means DUB is below 10 ↩
Means it might malfunction and break on it’s own, plus loading times might be reset and prolonged ↩
Means it costs more than 10g ↩
Meaning its’ ACT is 0/1, but for every 3 slots it counts as 1 ACT – Meaning you can strike up to 3 times per phase ↩
Means they cost under 100s to buy ↩
Meaning their WU is below 1 per piece ↩
Meaning their defensive SR is lower than 0 ↩
Meaning DMG usually is lower than 2, not counting DB ↩
Means DUB is below 10 ↩
Hammers also includes Maces and Cudgels etc. ↩
Means their offensive SR is higher than 3 ↩
Means that DUB is higher than 15 ↩
Means that DMG is higher than 3 ↩
Meaning its’ ACT is 1/2 ↩
Meaning its’ WU is over 8, which also means it takes +1 SC to use it ↩
Meaning its’ over 9 ↩
Meaning their defensive SR is lower than -3 ↩
I will update this after the session tonight. (19/5)
Looks good. I suppose knives and daggers are on the same? since I didnt see it amongst the blank ones.
Daggers are usually between Knives and Sword, but yes. The regular “dagger” is in the Knives category.
To elaborate a little. Daggers have almost the same standard as knives and when I create daggers I usually start from knives. But Daggers have the possibility and to be used as slash weapons. So it’s not entirely true in all cases. Plus that big “knives” and daggers are either counted as a Swing Weapon or a Short Sword. So it’s sometimes more similar to the Swords than the Knives even though it’s mostly a heavy knife?
You understand?
Updated some more.
Now only Shields, Staffs, Swords and Throw Weapons left.