Weapon Class

I’ve been thinking and working a little on weapon classes. Some of this is old news and some other is experimental. But it’s in use now even though I suspect minor modifications during the game-play to be made.

Axes
+Fast1
Skill Swing Weapons
Type Slashing
Base Property REF
Low Defence2
Limited Skills and Tech3

Bows
+High Attack4
Skill Bows
Type Bows
Long range
Base property is COG
Loading Time (LT)

No defence5
Ammunition
Low DUB6

Clubs
+High Attack7
Cheap8
Skill Maces
Type Crushing
Base property is REF
Low DUB9
Low Defence10

Crossbows
+Very High Attack11
Minor Critical Hit12
Skill Aim13
Type None14
Base property is mostly15 REF otherwise it’s PCN
Set DMG16
Slow Loading Time (LT)17
No defence18
Ammunition
Low DUB19
Risk for Failure20
Expensive21

Knifes
+Quick22
Cheap23
Light24
Skill Thrust Weapons
Type Piercing
Base property PCN
Low Defence25
Low DMG26
Low DUB27
Low RNG (Meaning their RNG is below 1))

Hammers28
+High Attack29
High DUB30
High DMG31
Skill Maces
Type Crushing
Base Property REF
Slow32
Heavy33
High REQ34
Very Low Defence35

Shields

Staffs

Swords

Throw Weapons


  1. Means that its’ ACT is 1/0, active actions always end a chain 

  2. Meaning their Defensive SR is lower than 0 

  3. Some Techniques and Skills are blocked from them and/or cost more 

  4. Means their offensive SR is higher than 3 

  5. Meaning you cannot defend with this weapon 

  6. Means DUB is below 10 

  7. Means their offensive SR is higher than 3 

  8. Means they cost under 100s to buy 

  9. Means DUB is below 10 

  10. Meaning their Defensive SR is lower than 0 

  11. Means their offensive SR is higher than +6 

  12. Means it always hits a body part 

  13. Only when taking more time to fire 

  14. No weapon type, no DB 

  15. Means it might vary 

  16. Meaning the DMG is fixed 

  17. Meaning Loading takes more than 1 turn 

  18. Meaning you cannot defend with this weapon 

  19. Means DUB is below 10 

  20. Means it might malfunction and break on it’s own, plus loading times might be reset and prolonged 

  21. Means it costs more than 10g 

  22. Meaning its’ ACT is 0/1, but for every 3 slots it counts as 1 ACT – Meaning you can strike up to 3 times per phase 

  23. Means they cost under 100s to buy 

  24. Meaning their WU is below 1 per piece 

  25. Meaning their defensive SR is lower than 0 

  26. Meaning DMG usually is lower than 2, not counting DB 

  27. Means DUB is below 10 

  28. Hammers also includes Maces and Cudgels etc. 

  29. Means their offensive SR is higher than 3 

  30. Means that DUB is higher than 15 

  31. Means that DMG is higher than 3 

  32. Meaning its’ ACT is 1/2 

  33. Meaning its’ WU is over 8, which also means it takes +1 SC to use it 

  34. Meaning its’ over 9 

  35. Meaning their defensive SR is lower than -3 

Herid Fel

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4 Responses

  1. Herid Fel says:

    I will update this after the session tonight. (19/5)

  2. Patrik says:

    Looks good. I suppose knives and daggers are on the same? since I didnt see it amongst the blank ones.

    • Herid Fel says:

      Daggers are usually between Knives and Sword, but yes. The regular “dagger” is in the Knives category.

      To elaborate a little. Daggers have almost the same standard as knives and when I create daggers I usually start from knives. But Daggers have the possibility and to be used as slash weapons. So it’s not entirely true in all cases. Plus that big “knives” and daggers are either counted as a Swing Weapon or a Short Sword. So it’s sometimes more similar to the Swords than the Knives even though it’s mostly a heavy knife?

      You understand?

  3. Herid Fel says:

    Updated some more.

    Now only Shields, Staffs, Swords and Throw Weapons left.