Some Updates
Change Log 2012-04-19
Removed Skills
Instrumental Skills
Art of Singing
Drum Instrument
String Instrument
Wind Instrument
Crafting Skills
Needlwork
Metalwork
Woodwork
Proficiencies
Hunting
Lock Picking
Fishing
Traps
Other
Animal Healing
Steal
Added Skills
Crafting Skills
Culinary Art
All the Instrumental skills were moved to the new skill class “Proficiencies” along with Fishing, Hunting, Manage Traps (Now called Traps) and Lock Picking. Animal Healing and Steal were removed alltogether from the skillset.
As for the Crafting skills, they have been moved to a new skill class as well. The Crafting Skill-class. Thus not taking any regular skill-slots anymore. Tailoring is renamned to Needlework.
Also, many of the old Knowledges were split into sub-skills. Many more will come in short.
As a last note, I’ve completely updated the digital formula. For the web-based version check this link.
Well, nice with a post and some updates.
So is there any skill or proficieny that gives bonus to steal and such things?
And you removed animal healing? is that some sort of combo now then like… medicine/first aid + a proficieny?.
Yes there are some proficiencies that helps with stealing, other than that it’s mostly up to the game-factor to decide and your property plus your rolls.
That’s it precisely.
The skill consolidation seems really good to me, the layout of the sheet looks a lot better now too.
Are the costs and stuff already “up to date” so to speak? Would be good to play around with it a bit.
No, not even close. Will start with this after we’ve finished the campaign.