Battle Experience Level
Made a preliminary system for BEL and BEP. Will be put to use with the next group. See the table down below for the specifications.
Level BEP Title Tier
1 0 Layman Amateur Battler 1
2 5 Layman General Battler 1
3 20 Layman Adept Battler 1
4 50 Layman Expert Battler 1
5 100 Journeyman General Battler 2
6 175 Journeyman Adept Battler 2
7 300 Journeyman Expert Battler 2
8 500 Master Adept Battler 3
9 800 Master Expert Battler 3
10 1300 Elite Master Battler 4
As for what you get points for, the only thing decided is that most conflicts including at least 3 participants where you are actively taking place is granted 1 point.
The general idea is to have a pretty concrete list of actions and points granted. Most points are to be claimed by the Battler himself and granted by the Game Master. Most points are to be accumulated by great actions in battle and not just participating in battle. Things such as just firing a bow or blasting magic from afar is stuff that won’t grant almost any BEP. And fighting closer to death will accumulate more. Pressing the limits and taking risks will be awarded as well. This is the conceptual idea for the list.
Hmmm, so archers don’t get battle experience? I’m not sure I like that, but I can see how it makes sense that’d they get less.
Would archers get the minimum one point for “actively taking part”?
Yes. Most likely.
My point here is that, you cannot develop if you just stand still or just do something passive. On Tier One that will be sufficient but at least on Tier 2 and up I think that you will need to do more.
But by being active it will include, movement, SC-usage, variate actions, and taking damage and avoiding. So to become Good, you will need to take a more active role than just a passive Archer. But according to my vision of Archers, they are passive and mostly just stand behind barricades, a safe distance from enemies and fires when their commander tells them to. Archers like that can’t be good fighters. They are just skilled with the bow.
A Skilled Archer in this system is most likely a warrior. Who shoots a couple of arrows. Moves and shoots, and moves from point to point. Trying to keep his distance and shooting arrows. After a dozen or so arrows, he draws his close combat weapon and moves in to support. Dodges and attacks like a hyena, snapping at the enemies heels. This, in my opinion is being active and how a Archer that aren’t passive would fight.
And the archer in my example would get more BEP the more he engages the enemy. Firing from a hidden position, almost not draining any SC and doing almost nothing physically, isn’t very educative or tiring. He will most likely gain more AP on Bows or COG than BEP.
You understand my viewpoint?
Also, as a fun side-note.
An immortal with immortality 3 or above, would probably have penalties on the list or have at least twice the BEP-requirement to develop.
This is mostly because an immortal would not see a situation as threatening and sharp as a mere mortal.
Of course there are exceptions but I would say that this is a rule for most immortals. So they need to be in a sharper battle with the risk of death and real failure to gain the same amount as an mortal. The mortal though would most likely in the same battle as the immortal gain say 2 points gain at least 8 point and maximum 20 for the same actions. But it’s very circumstantial but you get the point. Quite a entertaining thought. With this concept playing a group with various degrees of epic ranging from a mere solider or adventurer to an angel, would be pretty interesting in my opinion. And most likely the lowest in the group in the beginning would develop the fastest.
Absolutely, I agree totally that a person being active and actually feeling pressured will learn more than someone who’s not at risk. I still think they should get some experience though, which it seems like they will so I have no complaints.
Hehe, I guess we better get that BEL maxed out before becoming ‘too immortal’ then hmm? 😉
Well its nice seeing two posts in such a short period, amazing!
Anyhow, its good too at least have a preliminary chart, although I have my doubts if a character would ever be able to reach 10 if you start from lvl 1. 1300 pts(unless you reset the points at every level, then its even more) and lets say you get 10 pts per battle that would be 130 battles needed. Not complaining though, it seems reasonable just a funny thought.
As for a group with different epic levels well, thats kind of obvious that the lowest person would develop faster, but it would probably also mean that you will face death probably around every corner if you hang around with a lot stronger dudes.
No, it’s the sum-total you see above.
Yes, reaching Elite Master-level is AT least 130 battles. Most likely it will require more than that. Every Tier will have a tier-specific BEP-list. So what gave you say 4 points on Tier 1 will most likely give you less on Tier 2. And some things will completely dissappear.
Though there will be alternative ways to train upward as well. Like say joining an army during a war. Say you don’t play out the war but as a development period you do this. You might get either X BEP or just “You achieve this level”.
The highest rank though will be though to reach since it requires you to both be an expert battler on every aspect. But it will also require you to be able to lead and have lead people. You are a very-battle hardened veteran for whom battle is like sweet music which you probably can foresee with relative ease.
But as I said before. Elite Master is a level many “normal” generals achieve and normal people. The highest level of Striker though, is as Rare as Herid Fel, Gerenan and that lot. This is very rare.
Well, well…