Escalation of gameplay
I’ve been thinking, or rather as I’ve expressed earlier, I’m meaning to greatly escalate the gameplay of the Triquerta group.
I remembered this yesterday. Last session was not in the right tempo as intended. So after we’ve finished this I will escalate things quite much.
So after this, we’ll go through some real events, and then “finalize” your characters and then end it with a whole-day session finishing the “Youth Part” of your characters with the last and final exam of Immel.
So the coming sessions will be mostly about techniques, training, spells, key-events and then a session which will end your days in school. I will try to do this in a way similar to how you create your character in Mutant Chronicles.
My estimate is that, today’s session excluded we’ll have two more session, and one of them is Immel – Youth Examination.
Well, I dont mind this speed-up, but generally I dont think you should sacrifice possible interesting events and happenings to push the tempo forward.
But in this case I think this campaign could use it.
I just hope that our visions this time doesnt turn out like it sometimes happens and becomes the end goal of our characters, atleast for me the vision felt somehow like a breaking point, when our characters were supposed to be “complete” and then start the more free roam/adventure in the wide world.
Oh well, I think it will work out pretty well anyhow, it usually does.
There is always Flashback sessions. But I don’t think there are that many very interesting events left.