Exercise over…
And so the exercise is over for better or worse.
It ended pretty quickly, and unexpectedly but very understandably. One of the primary reasons to why it actually ended was because Owen can’t think of a solution all the time. Because then we would be promoted even faster than the rest of the group and also it’s not really logical to always see the solution if he’s only a mediocre normal person with an above average elvish intellect plus when you’re in the situation which you need a solution, a solution is often harder to find than if you are from an outside perspective.
Even so, it went pretty good anyway. The only one who got promoted is Jens even though Owen was pretty close but he had two more quotas to fulfil to get it. But some medals, remarks and decorations were dealt though.
Medals
Novice Strategist – Owenalh, for his plans and his deployment of the Squad
Novice Battle Tyniker – Jens, for his good appliance of his Tynical skills in battle
Remarks
Good Effort – Group, for taking out about 1/20 of the opposition, and stopping the reinforcements of the Barrier
Operational Helper – Katherine, for being able to see and help when needed in operational structural situations.
Decorations
Honour Badge – For trying to help squad members sacrificing his own well-being
Medals are merits which you can either trade or keep. If you trade a Medal the medal will become a remark instead. Some medals are required for special permissions as well as for special advancement courses and classes and especially to gain and achieve titles. You can trade them for things like this, but also to just plain and simply gain CD. It’s possible to completely erase them and thus gaining more CD and in some cases rank or removing a negative annotation from your record.
Remarks are pure merits that often pay off in some way. Often a remark gives you a reward and it will forever stay in your profile. Many remarks also help with your ranking even though they mostly are to impress others who will determine if you are fit or not for quests, assignments and other special tasks.
Decorations are badges, which gives you an additional rank or additional permissions which will exceed your rank in some cases. They only lasts for a while but will forever be a part of your record and you’ll be able to keep them for ceremonial purposes.
Well, the next session is mega training. Due to the fact that I’m busy with stuff for the rest of the week the earliest we can have a session like this is Tuesday. If everyone can play on Tuesday – whole day or more, we’ll aim for Tuesday. Though I need to prepare some shit so it goes faster. I would prefer that everything you want to include or ask about is brought up NOW. Including shit which should be obvious. I need to have a list and not forget anything so list everything you can think of that you would likely want to do during one, to two years in The Eye, so I can prepare something for it.
Well, well, don’t be shy with your requests either but be sensible. And also, be prepared that this might take time. Hopefully only one whole-day session… we can cut it shorter, but then you will loose some of the benefits I actually want to give you with this. And note, I’m now giving the group the opportunity to actually show your interest and dedication to Nianze to go up a level, thus I will deepen the effort I put into the group.
Well, well…
Foppa by the way will be brought in the session after this. Most likely you’ll get about 1k more points and 10 more bonus points, but no higher Put.
Well I dont know exactly what this will mean for our characters and what options we will have before us, but I do know that atleast Katherine will be aiming pretty high to get her promotions, I guess taking more quests and trying to push your own limits.
So some questions then:
1. Will I have enough CD gain, to keep my horse “well fed” since I am aiming to have a warhorse you said something about special fodder.
2. Following up on the horse question, since atleast I see Katherine as a excellent horse rider(since that was kinda part of my concept abit and one of her favorite things), and since there are no direct skills to tell how good a person are with a horse, Im guessing its up to you? How difficult will it be and are there some things I cannot do without some extra training? Atleast I envisoned Katherine being on a enough level of expertise with a horse to use it in combat, atleast thats what I thought of earlier.
2. How will this speed up work exactly? its not like we train stuff? So I guess its more like choices and things like that, any choices you can reveal right now so we can ponder on our decisions.
3. I also wonder if its a possibility to learn or atleast start to learn armor training earlier than soldier in some way? either by talking to the right people or maybe get some permission for it.
Guess thats enough questions at the moment(its late and im tired)
Some requests then:
If I require some sort of special training or something to bond more with the horse, thats atleast something I would like to spend some time/CD on.
As stated earlier armor training is something I would like to start with also.
I would also like to take some opportunity to talk with Robin about skilled and maybe learn to apply it better and improve it.
Another request or note rather is over this period of time atleast Katherine is probably doing her best to keep everyone in a good mood and trying to get to know people even more(aka loyalty). So that hopefully after about 2 years of knowing each other I might finally get to use my 100 CP techniques.
Think ill pause here for the moment.
Not sure. I know you have enough to keep it alive and probably will have to find alternative incomes to afford full feedings.
Well, most things are up to me. But if you envisioned her as an excellent rider that’s okay. But a battle rider? No, that will require some extra training together with your horse. And as with all animal companions, you need to learn techniques together with your horse before you can use them.
Yes it will be many choices and some rolls. The decisions will be mainly about how to earn CD and what to do, how to proceed and a general focusing area. Much more than that, I do not know.
That’s a given, so no worries. Any specific things you would like to be able to do with your horse?
That should be possible to. Depending on your choices.
Yes, I will include some scenarios where you learn some different appliances of Skilled and how it can be used to boost your character. This will be a freebie even.
Bonded loyalty is a given if this is ever to work. You are actually pretty close to achieve this already after the exercise. A few squad missions and quests more and you would finally had been able to use this.
Well since you said that having combat training with your horse requred special stuff, I guess thats something I would like to do, be able to use it into combat in various ways:
Charge, being able to scatter crowds with the horse, maybe some commands aswell like the classic whistle and the horse moves towards you. And just being able to use it properly into battle I guess, know-how stuff.
Oh yeah another question, since I am aiming for it to be a warhorse will that require and special CD cost aswell(except the fodder)?
Another request or note is probably since these things with the horse will cost alot I think Katherine will be pretty active in doing quests and other things that might earn CD, like this plutoon thing if anything like that comes up over this period.
Oh yeah, a wholeday session shouldnt be a problem for me atleast.
Tatsuo has two main focuses as things stand; number one is keeping the mantra in balance and trying to develope it and number two is working to advance to soldier rank.
There are also a ton of stuff Tatsuo wants/needs to learn, I will make a list here of the skills and techniques I’ve been thinking about. Each topic is in descending order of importance.
Techniques:
Knock unconcious
Unarmed Parry
Skills:
Track
Escapology
Secede
Kinesics
Skill Techniques:
Sense presence (being able to feel people’s presence, not sure what to call it)
Unarmed rush attack (punch/kick, not sure what to call it)
Rush tackle (the warrior take-down one)
Knowledge skills:
Katia
Right, so most of the skills and techniques above are a response to a need or a lacking. For instance Tatsuo has pretty much turned into the unofficial scout of the team and so I’m thinking that track would be a nice boost in that regard. The sensing thing is also something that would be very nice when moving about enemy territory and besides that it’s totally awesome 😛
The Katia knowledge skill I’ve got there is something of a practicality, it serves two purposes; one is to keep up the mental stimulation for balancing out the mantra and the other is to keep working on adapting and understanding ‘the wetlands’. I am open for suggestions here, maybe there is some knowledge one of my trainers could advice me to aquire. Specificly perhaps something useful in regard to the mantra? If there indeed is such a thing.
As for requests for this session I have a few things I can think of. If we are going to act out parts of the training I’m particularly interested in the sensing bit (if I’m allowed to learn it). Also I’d like to see what results we might garner from our endless therapy sessions, atleast in the form of a summary if nothing else.
Okies, I only count Charge as something new here. Calling your horse is something pretty basic so I don’t count that as a specific request. Any other technique-kind things you would like to be able to do with your horse?
No, what makes it a Warhorse is the training you’ll give and pay for it. No matter how you train it it costs to train your horse in either time or CD and sometimes both. The definition (in this case) of Warhorse though is that it’s trained to be able to attack and act as a creature of war. Also being quite accustomed to violence and such things. Though most horses still have problem with magic.
I’m pretty sure that won’t be enough for what you’ve had in mind. Remember maximum three quest solo a month and that often includes assisting missions too. Squad Missions though might give you three additional quests but if you are to take Rank 3 quests and missions you’ll be pretty dead before you’re done. You must think on alternative ways, there will be some presented to you later, but you need to think as well. I won’t do all the work for you.
Just to be able to sense presence? Well, that is an easy technique which can be done in just a few sessions (in-game). You already have the required Intuition I think. The rest is up to someone showing you the trick. Pretty quickly done. The level required is 3.
If you mean what the Kremis Dwarf did in Project 3 on the other hand, its something completely different, even though in requires you to be able to do this first.
Rushing and punching someone will require you to train in this technique all by yourself. It’s no real technique since there are an exceptional few whose limbs can withstand a rushing blow. Thus most people rush, tackle then strike since you won’t break your arm that way. Note that this will be risky business. It’s not a common way to do things.
Note that this ability is not passive. It’s an totally active ability, the sensing that is. You need to take a breath and do it. So you can’t sneak and do it. Understand? Active stance only. Plus that it will take AC.
There are two ways you can do this. Buy it, or not. If you just let it be, you’ll get it eventually too since it will soon be time for you to know enough about Katia to earn it. If you buy it however you will get more AP on WIT, most likely.
You are allowed to learn a simple trick as this. This is actually something that falls into the category as an obligation your Speciality trainer has to teach you if you are able. If you have the required level he will show you how to do it.
I want to learn this for sure, will I be able to during this training session? As for the extended use to sense movement that would definitely be something to learn in the future, let’s start with this however.
Won’t I be able to do this while sneaking at all then? Could I do something like sneak about stopping every now and then in a hidden position to use ‘sense’?
Hmm, I’m interested in how aquiring the technique will work then. You did say that there would be a technique for this, have you changed your mind? Or did you mean that I could develope this into a technique? I also want to know how big the risk would be when using it, Tatsuo is already in the red zone for risk taking I think.
I shall consider this, I guess this part could be taken on the session in question but I’ll ask again. Would my trainers suggest anything in particular in the ways of knowledge for Tatsuo to study?
Yes, this is exactly what you need to do. Thus, you must interrupt your sneak, and in some/most situations you’ll have to pay for your sneaking stance again.
A Rush Punch technique you’ll have to develop yourself. How, it will take some amount of work and I can’t say right now precisely how since I do not know. The risk? Probably not too high, but enough to always need to roll a CON and PHY (small) roll every time you use it to avoid fractures and injuries on your hand. Rushing and punching is not a sound technique doing it simultaneously. Rushing then punching is a completely other thing though. That would be a chain technique.
No, most likely not.
Okay, will do some changes then. Still a limit of 3,2,1 or 2,2,2 in in speciality skills?
Yes, still the same limit.
First of Jens have decided to change his method of earning credits from honest hard work to quests and missions. This is to become a more experienced and dedicated eye solider(cadet but solider sounds better). He also aims to start his enlighter training.
questions:
Will Jens finish his aura training during this time?
Is this enough time to learn to control a new element?
Can I get rid of my -pm in MCH?
Now then, Skills and lore:
Athletics
Focus (if it is possible to learn)
Anatomy
Technology
Also since I lost my stuff during the exercise and since my new duties and talents require it I will have to buy some new tools.
I don’t know exactly what I’ll need but I know what I need it for.
Medical tools for surgery and doctor stuff.
Tools for alchemy, mortal and pester.
Tools for mechanical work.
And if I could get all of this combined into one nice suitcase that would be divine.
There is also some things that Jens would like to acquire, preferably by building them himself.
A personal mechanical golem, if this does not exceed my ability.
Some mines.
Trap materials like a leghold trap(björnsax) and such.
I would like to know how much CD this should cost.
Well…well…
I wouldn’t completely rule out hard work I say. But that decision you can take later when more facts can be presented.
If he doesn’t then a lot of people will ask themselves how the heck did he learned magic in the first place.
It is, yes. But you need to be able to afford the training too. Learning by yourself is dangerous and takes longer, not to mention that it’s against regulations when it comes to magic since it’s dangerous for others as well.
You can, but you’ll have to sacrifice quite a lot of CD for this. Either you sacrifice about 100-200 CD or you try to find a magical point instead sometime. The downside to the latter though is that they are quite rare.
You will get compensated for your loss during the exercise.
Actually getting tools, modifying a suitcase and putting the tools into that modified suitcase wouldn’t be so hard to do =P. You only need to afford all the tools.
I’m pretty sure that a mechanical golem is for the moment, out of your reach. You can study as a preparation for this though. But making golems, in any way, is very complicated work. You can get something for this though, but those details we can work out during the session. What you’ll need to think of though that I prefer that you have clear in your mind as soon as possible is the following details;
What materials will this golem be made out of (externally)?
Will it be an armoured Golem or what?
What will the purpose and function of the Golem be?
How are you going to control it (are a lot of different ways)?
What will the golem be able to do? (Techniques and such)
How big will it be?
The more you have envisioned the more concrete facts you can get about what Jens need to do to achieve this. Every little detail you can think about concerning your Golem will be of use. Your idea, your vision, your challenge.
I cannot know this. Part of the reason for this post is to get a view of what you all will want to do. Thus giving me time to think about how I will make the costs and all. The Eye is under development still and thus making a lot of stuff undetermined.
Well, well… as it looks now I doesn’t have time enough to finish anything to Tuesday so maybe I’ll move the session. The problem though is that I’m in Umeå next weekend and also have some shit I need to do in Skellefteå in the middle of the week so the possible days to play are limited. If you have other musings or questions about this time plus something to tell about what you’ll do with Jens then write that. Otherwise I’ll soon need to compile all this information and try to prepare something. Even though some of what will need to be done will have to be done during the session itself.
Well, well… hopefully it will all work out.
I’ve been thinking about this abit and find myself wondering what that chain technique would be good for. Rushing, stopping and then attacking seems like alot of wasted energy, what’s the advantage of doing it this way? I have a few thoughts about the rushing unarmed attack, however I might leave it as a future project for now.
A chain technique is when you do two things following eachother. Like when you use tackle you can attack if the tackle is succsessfull. That’s a chain technique.
The reason to why a rush punch isn’t effective is the very principle of punching. If you have participated in any martial arts you know what I’m about to explain.
Usually when you punch someone and aren’t trained. You draw back your arm and then plunge it forward with all your might. This principle of a punch is wasteful, slow and even though it might feel like it, not very effective.
So most fighters now that you need to gain speed and strength as well as a way to protect your hand. Since a regular punch in most cases hurts your fist almost as much as you hurt your opponent. To avoid this, you need to use less force, less muscles and use something else to make the punch effective.
To minimize the damage taken on your fist and maximise the damage you make you must, in all fighting styles, boxing, martial arts, modern martial arts and self-defence use rotation, gravitation and… how to describe it. Force, but applied correctly at the right time.
In boxing you use your body as an weight and do crooks. Which brawling is based upon. But instead of drawing back your arm, you quickly rotate your body and use either your upper body or your waist to give the punch it’s momentum and thus multiplying the force you apply to it. A crook is, to me who is used to more agile fighting, quite hard since you need to find the precise right angle of your arm and also know how to apply your force to the recoil of hitting your opponent. If you don’t apply your force correctly when actually hitting your opponent, you will hurt your elbow or your wrist. In worst cases, your knuckles or hand.
In Karate, Kung Fu, Thai and many other more agile martial arts you use rotation of the hip, the upper body, the arm, and and applied technique of how you move your body forward. This is what brings me closer to explaining your problem with an flying rush punch or whatever to call it.
But before that, I will describe Rush as I’ve imagined it.
Rush is a technique where you rush as fast as you can to slam your whole body weight into your opponent. If you have a sword in your hand you automatically draw it back so you can stop just a step or two infront of your opponent and then let the sword or weapon continue with the forward momentum you’ve build up during your short rush. You use rotation to redirect momentum using yourself as the axis. If you do this with a spear or a dagger or decide to plunge your weapon into your enemy you use your body weight. That’s it.
Now… applying this to a kick. That would be almost impossible if you don’t Jump Kick. Then it wouldn’t be a Rush, then it’s a completely different technique. But say, for the sake of describing why it’s not possible, that you rush as usual to your enemy and then when you close in to him you lift your leg and draw it back… then you can’t run. And still have one or two steps left before you reach your target, but you have effectively halted your rush.
Say that you do this at a closer range (completely discarding the actual benefit of rush) you are in essence still rushing when you kick him. A forward kick there, would be very dangerous to your leg. A usual kick cannot work since your momentum is different and if you do that you won’t even slow your own momentum. And applying all your momentum to the kick will most likely twist your ankle or make you just fall into the arms of your enemy. Thus a special adjustment need to be made, but still, with that much momentum your bones will take damage since you aren’t “grounded”. If you can’t focus your energy on one spot while you’re fighting you are useless. Another important point in all fighting. You need to have balance. Do not jump unnecessarily.
So to do this, you need to develop a special technique based on the same thing but not the same. The reason you need to develop it is because it’s ineffective. Nobody would develop a technique like this and teach it to others. Not because it’s powerful but because it’s too risky and not that advantageous. A flying kick is better suited. This though has a lot of powerful downsides. But whatever, not the point.
So, to the punch. And this I must say is actually something which will be a lot harder than a kick since you can easily adjust a kick to another character. Even though the rush will make it less effective (damage wise). Where you stomp him in the gut or at the chest and then land about 1-2 paces in front of your enemy. This though will most likely not add any damage at all, maybe 1 but mostly just effect his balance.
When you rush and punch you loose quite everything of a punch. Not to mention that you will practically need to rush INTO your foe if you are to have any chance of hitting him.
But the problem here is that if you don’t stop to redirect the energy and to use your rotation to add to the punch. Your punch’s force will be totally uncontrollable since you will practically only have one leg on the ground and that leg is pushing you forward. You cannot use the regular punch and you can’t even punch him effectively with this. If you punch him it will be a ‘superman punch’ letting your fist fly into him. The problem there is obvious. The counterforce from his body will put strain on your arm, your joints, and the bones in your hand. The only way to counter bad effects is to try to draw back your arm, while your body still has a forward momentum.
This is how Tatsuo need to do it to be able to do a rush punch. The problem here is that when you try to release the strain before it breaks your arm. You might as well do no damage or less damage. I guess that can be advantageous sometimes with quick foes. But the risk of hurting yourself will be there until you’re a master in this technique.
A Power Strike though would make that technique work. As well as a Ki Strike. But those Strikes often adjust and counts as weapons thus making it possible to use with the regular Rush, thus making a specific technique a little bit useless.
But, what I suggested for you to do, to make a chain technique is essentially that you train a technique which is a combined Rush+Punch and/or Rush+Kick. It will probably cost more than usual but the difference is that you can rush and do your punch or kick in the same phase. That’s a chain technique.
Otherwise just learning Tackle and then kicking or punching your opponent in his fall, would also work.
Do you understand now or were my explanation too long and wasted on you?
Wall of text hits for 9999 indeed, well thanks for the explanation. I do know much of the theory behind punching however I have practicly no martial arts experience. While what I wanted when I asked what the advantage was is a very small part of this whole text, it was interesting enough to read though.
You have convinced me to drop the rush punch idea, I’m not sure the rush + punch/kick combo technique would be very useful as I already have acrobatics at a fair level (and it eats less SC I think?). I think it might be in the future though, no use getting that before I know, might be worth mentioning though.
I guess the only rush attack I want to learn now is the warrior tech.