Rule Reductions?

I’m thinking about trying to reduce some things in Nianze.

Maybe slam some skills together or maybe reducing the properties by two or four. Mostly to simplify things but maybe there can be something which is better suited.

I myself like most things in the basic setup of Nianze’s skills and properties but well sometimes I wonder if a reduction of the system might be needed since some things still seem to be hard to define and thus making it easier could help.

Well, just wanted to hear from people who have played my game and has some insight, what do you think?

Does Nianze need a Rule Reduction and Do you want a reduction of anything in the Nianze System?

I’ll be glad to hear your opinions.

Herid Fel

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8 Responses

  1. Daniel says:

    Well, I don’t think that it actually needs a reduction, nor do I really want it. I can imagine that it’d make it easier for new players if you did though.

  2. Herid Fel says:

    Well, I don’t think that it actually needs a reduction, nor do I really want it. I can imagine that it’d make it easier for new players if you did though.

    The “new player” aspect isn’t really an issue I think, in this case it’s mostly about feeling and the system a a whole. Is it too complex? Do you feel like something should be adjusted? Is something in the system wrong or do you simply disagree with it?

    Just trying to get a sense about things like that.

  3. Patrik says:

    Well I might aswell mention the things I said at the skill explanation.

    Combat Arts and Apt, is one thing atleast I dont like even though there are some other skill that has apt, like animal healing. But those two are very huge in difference seeing as one of them is only used by druids basically, while comat arts is something alot of classes do use, but all classes except tekkan is most likely limited to 2-3 in combat arts since its basically impossible to raise Apt unless something very special occurs.

    Then we have dual wield and the shield concept, maybe agility is suited for using shields but it doesnt really fit the concept of an armored dude with a sword and board having to focus that much in agi just to get dual wield up so he can use his shield properly and get the shield techniques he wants from dual wield.

    In my oppinion dual wield = using two weapons of some sort or anything similiar to that. and I dont really see shield as a weapon even though it can be used in such fashion. and I think people would find it easier to relate to a skill called “shields” or something similiar than dual wield and know thats the skill to have when using shields.

    Putting Deceive into Rhetoric is also one suggestion,reducing the skills by one. this one is pretty fitting and deceive doesnt feel that widespread or unique that it should have its own skill slot, might aswell be in Rhetoric.

    When it comes to properties I dont really see anything thats too complex or too hard to understand. But maybe some properties could be put together if you wanna play around with it, like hmm maybe CRE+WIT and AGI+REF, well you get the point some properties have abit similiarity and I guess you could find some synonym that suits both.

    But in my opinion, the properties isnt that complex and you get a pretty good picture about most properties.

    About the skills except the one mentioned already I dont know any particular at the moment which could be merged but I guess it might be a good idea if you are gonna start cutting down or changing things to make a revision of skills and properties since they are very connected nowadays.

    Anyways ill look over the skills and such and get back to you.

  4. Herid Fel says:

    Combat Arts and Apt, is one thing at least I don’t like even though there are some other skill that has apt, like animal healing. But those two are very huge in difference seeing as one of them is only used by druids basically, while combat arts is something a lot of classes do use, but all classes except Tekkan is most likely limited to 2-3 in combat arts since its basically impossible to raise Apt unless something very special occurs.

    Noted, again, but even so I want it this way. SC is important, but that’s also something that shouldn’t be easy to raise. People who isn’t Tekkan need to focus on Physique or potions that restore or temporarily heightens SC.

    About Dual Wield I don’t think a revision is needed since Dual Wield is mostly ADDITION to shields. It’s like a bonus you can use even though Shields have a large bonus and is possible to use without any skill at all. Dual Wield will only give a mild boost.

    If you are agile and fast as the skill requires you should be better using your shield arm too, right? In all other cases you can use your shield without the help of the skill, you only get a bonus.

    And adding a skill for Shields would be bad, it would only give an additional skill which you does not need to be able to fit into the creation process. Shields are meant to be used without a skill now for protection for most things. So that would not necessarily reduce the system.

    About Dual Wield as a dual wielding skill then? If you think of it from that point of view, does it need reduction then? Right now I see a too subjective argument of you wanting a boost and easier rise your skill. Just as Berserk with Jayde.

    Decieve is one of the skills which will disappear into Rhetoric, which I think I mentioned on the session before so it’s not really something new. That’s one of the things that made the idea for this post.

    About merging properties, AGI+REF will not happen since I want a certain skill to be able to decide about speed so one can be rigid but fast. CRE+WIT though is one I’m thinking about reducing. IF I do that though I will most likely be PHY and CON to begin with. These two are the ones that are most redundant. After that is CHA and AWA which can be substituted with only a skill based on COG. CHA could also be just one skill Kinesics based on AGI and the substitute for COG and WIT.

    But never AGI+REF.

    Well, well…

  5. Daniel says:

    The “new player” aspect isn’t really an issue I think, in this case it’s mostly about feeling and the system a a whole. Is it too complex? Do you feel like something should be adjusted? Is something in the system wrong or do you simply disagree with it?

    I can’t think of anything I disagree very strongly with, although I do agree with PB on the combat arts concern. I think Tekkans get a big enough advantage out of simply having double the benefit from the skill compared to everyeone else and having no limit from stats to raise it, I mean, even if it was based of an “easier” attributue other specialities would still be similiarly limited. It just wouldn’t be as set in the proverbial stone.

    Merging CRE and WIT sounds like a good idea.

  6. Herid Fel says:

    I can’t think of anything I disagree very strongly with, although I do agree with PB on the combat arts concern. I think Tekkans get a big enough advantage out of simply having double the benefit from the skill compared to everyeone else and having no limit from stats to raise it, I mean, even if it was based of an “easier” attributue other specialities would still be similiarly limited. It just wouldn’t be as set in the proverbial stone.

    Well, I won’t change it from APT since Combat Arts is meant to be based and focused around how fast and good you are at adapting your skills and energy in battle. It will be APT. Though I can and is thinking of decreasing Tekkan’s bonus with the skill to 1,5 and not 2 times the bonus.

  7. Mikael says:

    Surprise, surprise, Mr. Conservative is sceptical towards changing the properties, except to see UTS make a comeback of course. 😛

    Well anyway, don’t have much thoughts on this. Perhaps fishing is too narrow and could be merged with hunting or survival. Other than that… maybe the animal skills could be merged, but since this met with a fair amount of resistance when it was mentioned last time I suppose not.

  8. Herid Fel says:

    Well anyway, don’t have much thoughts on this. Perhaps fishing is too narrow and could be merged with hunting or survival. Other than that… maybe the animal skills could be merged, but since this met with a fair amount of resistance when it was mentioned last time I suppose not.

    So in short terms, nothing at all.