Ramble XXXVII
One day without role-playing. I survived. Hehe, not that I really was without role-playing. I’ve been working a little in my Blue Book where I write thoughts concerning the AFC-group. I’ve started to write a little about Hibiki but I’ll move on and jump from subject to subject as I see fit just to gain some thoughts and to have all the aspects in front of me.
Just writing thoughts in a structure like a flowing role-playing campaign like AFC is helping quite a lot. Because sometimes when I plan ahead something in my mind, details fall away with times, and most importantly, feelings. I forget what feeling I’m trying to catch and how I thought when I made that plan. Even though I usually end up following the same rough plan the details vary and the clockwork has some flaws. It isn’t completely perfect.
Not that any role-playing clockwork will ever be perfect, but at least it can be good in as many ways as possible. Good progression of the story, good development of the characters, a nice feeling of the overall theme and also a feeling of purpose and direction. To make the events and the story we create matter in both big and small ways and also make it realistic and have a good feel to it.
Yes, a detail I observed the last session was that Daniel didn’t listen, remember or understand his vision correctly. When it comes to use his mirroring ability he needs a blank smooth area. In the example I brought up I used a lamppost and or a mirror. But almost everything that is smooth enough will work. Like well polished stone, not crumbled stones. Glass is also possible, even though it’s transparent. Note though that you cannot control which way your sight will bend, not by will at least. It will depend a little on luck and some on the angle.
I also think that to make your character more aware of his current state (how long it is until you need to rest your eyes) I will give you a meter to keep track on. You will ONLY recover one point on this meter, and all special vision stuff you’ll do will reduce the points. You can go over it a bit, but that might not be good. The negative effect of pushing your limit will be random and even have a small chance to be positive. The reason to why I give you this is that Ahendi trained you and Violet to be aware of your body, and your powers so to speak, thus you should have a greater awareness over it other than be able to push yourself, and also be able to know what you might be able to do. Note that it might be possible that other abilities and possibilities are hiding within your ability only that you don’t know it and won’t know it until you’ve successfully tried it. Because, every skill can be honed with time, not everything has designed purposes that cannot be used or developed with more experience and thought. Or like someone in our time would say; not everything you can do is in the manual.
Well, well… do I have anything else to say or have I said enough? Hum, I’m hungry…
Yes, I had misunderstod the mirror vision a bit. I even thought I could mirror it without bouncing it off a surface. I had interpreted it as if you were using mirrors as an anology to how I could bend my vision.
Anyways, I think that a meter would be helpful, the vision has at times failed me at potentially critical times and being able to gauge it could help me avoid some of these.
Hahaha, atarimai deshou? Plus a gamer like you like to see the numbers, hahaha. Well, well…
I won’t deny that I like to know how things work in detail, however there is certain charm in not knowing aswell.
Haha, of course. If you know it all, it will soon be boring. What we know will soon become statistic and even though it might fill its purpose like that too, the mystery is often a lot better. And it feels more rewarding discovering things that way too.