Techniques and Stamina
This is just a thought and before I elaborate it I want some opinions about it both for and against so I can weight them. Most likely there will be a Rule Forum after the Shangri La campaign where we’ll discuss and decide about this.
The first and main question of the subject is if you think there are more techniques needed so far? I know you don’t know about all the techniques but there are roughly 40-50 techniques right now and most are possible to use in several situations or combinations. But if you think from what you know and what you can assume, do you think there are a need for more or more precise techniques?
My thought is that skills are to use SC so a battle will drain more of the characters and give it a more pressing need to finish it quickly instead of just lingering around. Flow, speed and realism. Of course we could leave it all to role-play but according to my observations I almost always need to say and make you roll those things instead of you making it up by yourself.
However, if we put that aside, my thought is that say almost everything takes SC when it comes to more pressing situations or even non-pressing situations. An acrobatic jump, a regular swing, dodges and so on. Right now I haven’t elaborated this thought that far since I want your thoughts on this before I waste more energy on the matter.
I think I’ve said it before that making most “battle skills” to have techniques was my intention but I don’t want to push it too far either. I have some thoughts tough how to make the system easier with this idea but also a possibility to more advanced battles and so on. Yet another step to a close to Nianze 7.0.
Well, any thoughts? I can answer questions if you need them to elaborate your thoughts about this or give you the information I can if you need it as reference.
Best regards,
Herid Fel
Well about the first question , if there is a need for more techinques, I think not. I cant say I know what every techinque does but so far from what ive seen there hasnt been anything particulary missing. But if you want advice or suggestion it might be a good idea to post the current techniques here or send them over msn.
As for the second question I think it might be interesting if some certain skills costs a small sum SC, but im abit afraid that it will make the battles too short.
what I mean with that is in the terms of not being able to do anything if normal swings would start to cost SC, since there is basically no way unless youre a Tekkan to recover SC(?) quickly in combat unless you make a new battle “option”.. and that is to maybe “rest” in combat in example: resting behind a house for a whole phase and it will give you X SC? dunno.. this might make conversion abit lousy but I guess you wouldnt have to spend a whole phase for conversion.
All in all I think it might be an interesting thing to implement though. But I see some complications with this , and that is in battles that are long on purpose , and also a boost in the amount of SC you get from youre properties might be needed aswell to make up for it, but I guess thats smaller details that can get worked out if you decide to implement this.
Im guessing that things that already cost another source of energy will stay out of this?
I don’t really have a very educated opinion of wheter there are enough techniques or not. My character is sorely lacking in “general” techniques and that’s my own fault. Anyway, I don’t feel that I can say much about it other than what I would want for my character.
If you want “general combat” to cost SC maybe it would be better if you simply make each phase (or maybe round) cost some SC depending on how active the character is. It would be kind of silly if Violet got tired from idly watching everyone else fight after all 😛
The downside I see about making most actions cost SC is that fast characters will tire themselves out very quickly compared to slower individuals. What happends when you run out of SC anyway? Do you collapse from exhaustion or can you simply do nothing that costs SC?
I wont spam quote them just because. More as a reference if needed. The more elaborate post will be discussed during a Rule Forum. If you don’t think of anything now, then most likely there isn’t anything urgent missing.
I have already worked out details for this. Recovering, in battle I mean. That is a given for the combat-style I’ve been thinking about and that WILL require temporary retreat and hide and seek phases in a long combat when the SC is running low. A Tekkan will still have the upper hand since he can quickly regain energy and the other way will require time and be very limited.
As for your last, well, yes and no. You will probably loose SC from battle exhaustion when a battle goes beyond a certain point.
A very, very good idea which I take to my heart completely. This is really good.
Fast characters? Maybe, maybe not. Most likely yes, but that will give slower characters space. Say that the fast bastard runs forward, hit, hit, hit and then retreat to recover when the heavy and slow reach the target. As the heavy do their part the slow regain their strength and then a full-out attack.
When you get to 0 nothing happens if you go below 0 you will need to roll to stay conscious every phase.
First off, I think there are enough techniques around.
About the stamina, as stated earlier there might be problems with those that have a higher number of actions will tire themselves out a lot faster. Which may be good or bad. The first reaction I got when reading this was that Tekkan may become way too good with their conversion. They will just go on and on. I am not sure, I might be exaggerating a bit, and even so everything can be rebalanced a bit.
Actually, I think the introduction of this may result in a lot more interesting battles where you will need to do other things than just fight.
This phase/round-base thing might work with the game master deciding the amount of stamina spent. It would be a bit hard to do it after a round, since they are too long, and you loose a lot very seldom. Better to spread it out on each phase. So you do all your actions and then the GM decides how much stamina that would be. Maybe with some guidelines on how much it will take.
I think it will be better than adding it for each action. But still, if you ever wish to release Nianze… This kind of things should be specified more precisely…
If each action takes a bit of stamina, the current system may be have too big units. No way of taking half a stamina point…
Another thing. If each action takes stamina, some of the techniques should not take more stamina than the normal actions I think. Don’t get me wrong, some of the techniques should take a lot, but some of the smaller stuff should take about the same amount as a normal action. Not twice as much…
Good points, well…
We’ll continue this discusson at the next forum.
My suggestion is that we take it sometime before the second Arc.