Major Changes in History

Exile is becoming more and clearer to me and the more I’ve thought about it, the more changes I want to do to make everything better and to make the beginning of the Apocalyptic Ages more realistic, from the fantasy-world perspective.

To begin with all races except humans will be limited to three countries. Humans will have an opposite limit. They won’t be able to come from the following three countries; Lantor, Exile Magicka.

The rest of the races will have different limits, but at most three countries. There are no exceptions for Icea, Taraien and Exile. Nobody other than the original people of Exile will be able to have this as their nationality. The list that follows will list the races in the countries they can have as nationalities.

Aguin
Elf
Halfelf
Human

Bokeland
Human
Littlemen1

Deben
Human
Orc2
Xin’Er

Exile
Orc3
Xin’Ar
Xin’Er

Icea
Dwarf
Human

Katia
Dwarf
Halfelf
Human

Lantor
Dwarf
Xin’Er

Magicka
Elf
Xin’Ar

Manapi
Human
Littlemen4

Meno
Halfelf
Human
Orc5

Sancho
Human
Littlemen6
Xin’Ar

Taraien
Elf
Human

Most countries have some of the other races within them like Aguin, Meno and Magicka, but the list are based on the ones highest in power, majority and control. Orcs and Littlemen will still be exiled races but if they were to choose a nationality, they would only have to choose of the marked countries. Note that all orcs with a nationality will belong to the biggest clan, Khi’Lar.

Note that the exceptional races might have to change place. I’m not sure yet but some countries need a revision in the structure or removal of some races. Necromancers, South Brizzt, North Brizzt, Satyr, Halforc, Vampires, Mutants, Nerogats and Mort Arros are exceptional races that will only be able to play during special circumstances or ages. They are… difficult concepts that are somewhat more powerful than the rest not to mention that they will require the player to UNDERSTAND the races so they will play them fully and not just be one of them but not act as one of them.

Also know that there are exceptional or specific countries which are possible to add to concepts. Such as The Spires (Halfelf, Aguin), The Kettle (Most races), The Gaia Grove (Katia, Elf), The Savannah (Humans & South Brizzt, Taraien), The Desert (Humans & Elves, Taraien), The Cedar Sierra (Humans, Sancho). Those are the only ones I have in mind right now. Note that these countries or specific nationalities will cost A LOT more than the usual ones and they will mostly be used for concepts that are specific.

As for history, I will have to change some of the heroes’ parts and ages and functionality so it will be better suiting for the world as a whole. I will probably change quite a lot in their personal history too. Well, well…

Best regards,
Herid Fel


  1. Still costs extra, but this is one of the only three they can choose 

  2. Still costs extra, but this is one of the only three they can choose 

  3. Still costs extra, but this is one of the only three they can choose 

  4. Still costs extra, but this is one of the only three they can choose 

  5. Still costs extra, but this is one of the only three they can choose 

  6. Still costs extra, but this is one of the only three they can choose 

Herid Fel

Well, ain't a blog enough?

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2 Responses

  1. Ankan says:

    Sounds like you made a good days work (or however long it took). By the way, what is a Nerogat?

  2. Herid Fel says:

    Nerogat is a kind of Magical Mutant, a remnant from the first Nianze.