Upcoming Changes for Nianze version 6.94
A LOT of changes have been done recently without any notice here. But now I’ll write down some of the upcoming major changes in both system and formula. I may even put up some thoughts I’m considering. I won’t be too specific but I will give you something to think on.
System Changes:
- All Learner abilities will be replaced with new abilities. These are Blue Eye, Educated Mind and Iron Will
- The ability High Presence will be changed a little, amongst some of the other abilities that directly change a value, like Agility and Fast Reaction
- The Abilities Ki Adept and Magical Proficiency have been changed to increase the gain of Meditation and Multitrans
- Lantor will have Good Durability and Icea will have Blue Eye
- Some minor changes on the class abilities, mostly dealing with the damage
- The Ritual arts will be removed from the Arts and become usable for Priests only, but with no skill needed, their new class skills is yet to be determined
- Weapons no longer have Basic Techniques, instead you now use the basic properties to determine how good you are with your weapon, with exception for Hireswords
- The maximum you can start with in Special Abilities is now 10 instead of 12
- Unarmed will be changed a little
- The Battle Stances have will be changed a little
- The new Mental Pentalty and Bonus system will have changed a little
- Some new cool stuff of doom and darkness
Formula Changes
- The Character Description will be reduced or removed completely, a bonus paper for those who wants it will be available
- Abilities and Special Abilities will be reduced to names, level and FP only
- This is still uncertain but most likely Character Description will be replaced by a field where you collect Benefits and Penalty’s
- Due to the reduction of Basic Techniques, this field have been removed and a new field where you will write down your sicknesses and critical damages
I think that’s all…
Best Regards,
Herid Fel
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